![]() This would be useful in a language learning context where you might want to add, say, the Spanish word for “tree” near a tree visible in the video. Labels add a simple text box that are best used for… labeling things.I was able to upload a custom 360 video without trouble, and immediately start adding annotated tags. The creation part couldn’t have been simpler (and in its pursuit of simplicity also feels a bit light on features). Duke is piloting the technology, so I took the opportunity to test both the creation and publishing of 360 video through Thinglink. Thinglink, as described previously, is a web platform that allows the user to add interactive pop-up graphics onto photos and videos, in 2D or in 360. However, the tool Thinglink now offers an intuitive way not only to augment media with interactive annotations, but to link that various media to each other. Neither working with an external vendor, nor developing a in-house solution seemed worthwhile for our needs. The challenge has always been how to add that interactivity. Particularly when viewed through a headset, the immersive nature of 360 video lends itself well to exploration and curiosity. Watching a 15-second old version of myself from within a VR headset is probably the closest thing I’ve ever had to out of body experience.Īs long as I’ve been working with 360 video, one element has always been out of reach: interactivity. I could alternatively input the URL manually into the browser, but that process is a bit tedious when wearing using the headset. ![]() Within the headset, I opened the YouTube app, searched for my channel, and accessed the stream from my videos there. To access the stream from in the Oculus Go, like most things in a VR headset, is straightforward if not exactly seamless. From real life to the live feed, I estimated about a 10-15 second lag. After a few moments, the feed came through, I toggled on the 360 video option, and I could then Go Live from YouTube to take the stream public. I then hit the “Live” button to send the signal to YouTube. I ran the video feed at 4k, 30FPS, 15Mbps bit rate. Back in the camera control app, I made sure it was in Custom Rtmp server, and plugged in the stream URL and key from YouTube. YouTube provided me a URL and key code to plug into my camera control app. I named it, and made sure the stream was unlisted so that only I knew where to access it. YouTube makes this really easy – there’s an icon right on the homepage that allows you to “Go Live.” From here, I set up the stream. With the camera control app on the laptop connected to the camera, I then went over to YouTube to set up the livestream host. I could also use the camera control app on an iPad or other mobile device, but using a laptop to setup the livestream was much easier since I could access both the camera application and the livestream host on the same device at the same time. I could’ve theoretically streamed just over WiFi without plugging into the Ethernet, but I found the connection wasn’t strong enough when I later actually went to livestream. I plugged that IP address into the camera control app on my laptop which was on the same local wifi network and got connected to the camera. I then connected the camera via cable to an ethernet port, which generate a new IP address for the camera. After connecting the camera to my local wifi, I updated the WiFi settings on the camera to be in Access Point (AP) mode. ![]() You can follow along this process with this video capture of setting up the stream. Though there’s a few ways you could set up the livestream, I found the following to be the most reliable. In particular, I was curious about viewing the livestream from within our VR headset, the Oculus Go. While we’ve worked with the Insta 360 Pro fairly extensively in the past, we hadn’t yet tested it’s capability for livestreaming. ![]()
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